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How to make a follower using skyrim npc editor
How to make a follower using skyrim npc editor











how to make a follower using skyrim npc editor

Notice that there’s only one item in the Topics section.

how to make a follower using skyrim npc editor

Under the Branches section, find the entry that reads DialogueFavorGenericFollowBranch.Putting the GetIsID with the OR field checked means that this quest is now suitable for NPCs with the DefaultNPCVoice type OR NPCs whose ID matches your NPC’s ID. (In case you can’t see the image, it goes in this order IsCommandedActor, GetIsID, GetIsVoiceType, GetInFaction.) Re-order the entries (using the > buttons under the pane) so you end up with this: Create a condition as per the following:.Right-click inside the Quest Dialogue Conditions pane and select New.Your follower’s unique voice is not in that list, so we need to modify these conditions somewhat. See how there’s an entry for GetIsVoiceType? That condition is saying that only NPCs with voice types in that list ( DefaultNPCVoiceType) are allowed to use entries in this quest. Look in the Quest Dialogue Conditions.Let’s start with DialogueFavorGeneric because it is the simpler of the two, and it contains the most important follower command – the ability for the follower to join you in the first place! “I need to trade some things with you.”.“I need you to do something.” and related dialogues.You can find both in the Object Window under Character > Quest > Generic. So how do we do that? The step-by-step instructions are below, but to summarise, we duplicate certain bits of follower functionality of unique followers like Cicero, Jzargo and Mjoll and tweak the copies so they refer to your follower instead.īefore we get started, let’s meet the quests we’ll be tweaking and what bits of follower functionality they contain. While it might be possible to write our own quest from scratch, all the scripting that would be required means it is easier just to “piggy-back” on these existing quests. Follower-related functionality goes in a pair of existing quests that controls follower functionality for all follower characters in Skyrim. As has been mentioned before, the majority of your follower’s dialogue will be created in that quest.īut not all of it. When we taught your NPC to say hello in part 3, we created a new quest. As promised, we’re going to start repairing that functionality. In part 3 of this guide we broke your follower’s ability to function as a follower. Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Extras Making a Unique-Voiced Follower in Skyrim - Part 5













How to make a follower using skyrim npc editor